ADDON 2024

25–26 avr. 2024 | Rennes, France

jeudi 25 avril 2024 | 17:30 - 18:30

Aligning Around Level Design - the studio culture behind creating great levels

Format :Sur place
Lieu :Champs Libres - Auditorium
Track :
Anglais
  • Game Design
85 participants

The celebrated levels of the Dishonored series and "DEATHLOOP" were only possible through a studio culture aligned around their creation. In this talk, the director of Arkane Lyon's level design team will walk you through what makes a great level, the many challenges a studio can face when trying to archive that lofty ambition, and the kinds of goals that teams of all disciplines can set to reach it together. This is a sequel to the 2021 talk "Great Level Design is a Studio-Wide Effort".

1 intervenant