ADDON 2024

25–26 avr. 2024 | Rennes, France

Sébastien Benard

CEO / Dev / Game designer

Deepnight Games

Bordeaux, France

66 visites de profilIntervenant

Former Motion Twin associate & founder. Dead Cells lead. Now solo indie dev working on cool new projects.

Mon organisation

Deepnight Games

Deepnight Games

Game studios

Bordeaux, France

Deepnight Games is a one-man independent game studio founded by me, Sébastien Benard, in 2020. I was Dead Cells lead dev and game-designer and a former Motion Twin associate. I’ve been making games since I was a kid, back in the Atari ST days, and Deepnight Games is a new opportunity for me to create ambitious 2D titles while keeping the signature quality of my previous games: unique game mechanics combined with highly polished game-feel. My goal is obviously to create cool games, but also released and supports dedicated tools to help other game devs out there: LDtk, a powerful 2D level editor, and GameBase, a tiny framework to create games in Haxe language.
En savoir plus

Sur moi

Ancien lead dev et game designer de Dead Cells, Sébastien Benard a choisi de se lancer dans une toute nouvelle aventure, en créant Deepnight Games en 2020. D'abord, avec Nuclear Blaze (2021, platformer pompier), puis avec Project Rogue-fu (TBA!).

Mon organisation

Deepnight Games

https://deepnight.net

Deepnight Games is a one-man independent game studio founded by me, Sébastien Benard, in 2020. I was Dead Cells lead dev and game-designer and a former Motion Twin associate.

I’ve been making games since I was a kid, back in the Atari ST days, and Deepnight Games is a new opportunity for me to create ambitious 2D titles while keeping the signature quality of my previous games: unique game mechanics combined with highly polished game-feel.

My goal is obviously to create cool games, but also released and supports dedicated tools to help other game devs out there: LDtk, a powerful 2D level editor, and GameBase, a tiny framework to create games in Haxe language.

Réseaux sociaux

Questions complémentaires

Secteurs d'activité

DéveloppementGame DesignSoutien aux entreprises

Langues parlées

AnglaisFrançais

Sessions d'intervenants 2

jeudi 25 avril 2024

10:30 - 11:30

Rogue Design

Format :Sur place
Lieu :Champs Libres - Auditorium
Track :
Français
  • Game Design

14:00 - 17:30

[MASTERCLASS] Gamefeel : activer les hormones du bonheur

Format :Sur place
Lieu :MDA - Room 203
Track :
Français
  • Game Design

⚠️ Achat requis d'un pass spécifique pour participer cette masterclass. Si vous ne l'avez pas, l'entrée dans la salle vous sera refusée.

Marketplace 1

  • Compétence

    Game design

    I can provide feedback on game design / game feel questions.

    • Développement
    Auteur

    Sébastien Benard

    CEO / Dev / Game designer à Deepnight Games

    Bordeaux, France